ACTIVISION RESOLVES MATCHMAKING ISSUES IN OLDER CALL OF DUTY TITLES FOR XBOX 360
Activision has successfully resolved the long-standing matchmaking server issues in some older Call of Duty titles for the Xbox 360. Over the past few years, players have been frustrated by the inability to access multiplayer modes in classics like Call of Duty: Black Ops and the original Call of Duty: Modern Warfare 2. However, with the servers now back and functioning, the player count in Call of Duty: Black Ops exceeds 100,000 (although this number may not be completely accurate).
XBOX’S BACKWARD COMPATIBILITY SUPPORT ALLOWS ACCESS TO CLASSIC CALL OF DUTY GAMES
It is important to note that this surge in player count does not necessarily mean that thousands of Xbox 360 consoles have suddenly been powered on. The credit goes to Microsoft’s backward compatibility support on Xbox, which enables Xbox One and Xbox Series S / X owners to play these beloved Call of Duty games. Whether you insert your old disc or opt for a digital copy, all your progress from more than a decade ago, including your Call of Duty prestige ranks, will be intact.
ISSUES WITH INPUT LATENCY ON XBOX SERIES S / X
However, as thousands of avid Call of Duty fans return to these games, Game Rant highlights that there are certain issues with input latency on Xbox Series S / X when emulating these older titles. The impending acquisition of Call of Duty maker Activision Blizzard by Microsoft may offer hope for a resolution to these input latency problems. Coincidentally, just as Microsoft prepares to include Activision games on its Xbox Game Pass service, these matchmaking issues in Call of Duty games have miraculously been resolved.
Citation: [Game Rant article](https://gamerant.com/call-of-duty-servers-fixed-mw2-black-ops-input-delay-lag/?newsletter_popup=1)
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